...
src\engine\geometry\simple\TorusGeometry.cpp(56) src\engine\geometry\simple\SphereGeometry.cpp(54) pBuffer[currentIndex*size+3]=(i+1)/(float)subdsU; pBuffer[currentIndex*size+4]=j/(float)subdsV; currentIndex++; pPrimitiveBuffer->unlock(); src\engine\geometry\subds\SubDsGeometry.cpp(37) src\engine\geometry\SkinnedMeshGeometry.cpp(45) pBuffer[i*size+0]=m_ct[0]->m_pColors[i*3]; pBuffer[i*size+1]=m_ct[0]->m_pColors[i*3+1]; pBuffer[i*size+2]=m_ct[0]->m_pColors[i*3+2]; ... |
NAME
Duplo - duplicate source code block finder SYNOPSIS duplo [OPTIONS] [INTPUT_FILELIST_FILE] [OUTPUT_FILE] DESCRIPTION Duplo is a tool to find duplicated code blocks in large C/C++/Java software systems. -ml minimal block size in lines (default is 4) -mc minimal characters in line (default is 3) lines with less characters are ignored -ip ignore preprocessor directives INTPUT_FILELIST_FILE file with list of source files OUTPUT_FILE output file |
System | Files | Locs | Time | Hardware | ||||
3D Game Engine | 275 | 12211 | 4sec | 3.4GHZ P4 | ||||
Quake2 | 266 | 102740 | 58sec | 3.4GHZ P4 | ||||
Computer Game | 5639 | 754320 | 34min | 3.4GHZ P4 | ||||
Linux Kernel 2.6.11.10 | 17034 | 4184356 | 16h | 3.4GHZ P4 |